Activate Pack

Activate Pack

"Activating" a pack means placing it into a physical bin on the counter so customers can buy from it. Activation moves a pack from the Safe to a Bin — that is, from Confirmed status to Active status.

A pack must be confirmed before you can activate it. If you haven't done that yet, start at Confirm Pack.

Open the screen: Lottery → Activate Pack in the left navigation.


When to use this screen

  • A bin on your counter just sold out and you need to replace the empty pack
  • You confirmed a shipment earlier and now you're putting one of those packs out for sale
  • You've reorganized the counter and want to put a previously inactivated pack back into rotation (this works because Inactive packs in the safe can be re-activated the same way)

Screen at a glance

Activate Pack screen

Area What it does
Wizard stepper (top) This screen is step 3 of the new-pack flow. The progress bar lets you jump back to Add Game or Confirm Pack.
Store Pick which store's safe you're activating from
Quick Scan – Activate Pack Scan a pack barcode and the system fills Game / Pack for you
Session Settings Activate date and Bin Number
Pack Details Game # and Pack # (auto-filled by scan or picked manually)
Activation Summary (right) Currently Active count + cumulative year / month / week / today metrics

Before you begin

You need:

  1. The physical pack in your hand (or its number from the Safe tab of Lottery Inventory)
  2. The bin number you're going to place it into — read the number printed on the dispenser slot
  3. An empty bin slot. If every bin is full, you must Inactivate an existing pack first.

Activate a pack step-by-step

With a scanner

  1. Pick the Store.
  2. Verify the Activate Date (defaults to today; change only if you're catching up).
  3. Type the Bin Number of the dispenser slot the pack is going into. Look at the dispenser — the number is printed on or near the slot.
  4. Scan the pack's ITF barcode.
  5. The system auto-fills Game Number and Pack Number, validates that the pack is currently confirmed (in the safe) for this store, and submits.
  6. A green toast confirms the pack is now active in the bin.

Without a scanner

  1. Pick the Store, Activate Date, and Bin Number as above.
  2. Pick the Game Number from the dropdown.
  3. Type the Pack Number (middle segment of the GAME-PACK serial — length depends on your state).
  4. Click Activate Pack.

Field reference

Field Required Format Notes
Store Yes Dropdown Must be the store the pack was confirmed at
Activate Date Yes Date picker Defaults to today
Bin Number Yes Integer > 0 Must be empty — one pack per bin. Bin numbers are physical dispenser slots.
Game Number Yes Dropdown Must be a game already defined for your state
Pack Number Yes Per your state's pack-number length Must be a pack currently in Confirmed or Inactive status for this store

What "Active" means after you save

An active pack:

  • Moves out of the Safe tab and into the Bins tab of Lottery Inventory
  • Has its Bin # displayed everywhere it appears
  • Will show up on Day Close Step 2 — you must scan its end-ticket at end of shift
  • Is counted in the Active Packs KPI on the Lottery Dashboard and your lottery commission's "Activated Packs by Date" report
  • Is sellable — your POS rings up the sale at the right price using the UPC-A on the back of the ticket. CStoreiQ does not decrement a specific pack at the time of sale; the per-pack sold quantity is reconciled at Day Close when you scan each active pack's end ticket.

The Activation Summary cards explained

The right-side panel uses real CStoreiQ math:

Card What it counts
Currently Active Every pack at this store with binNo > 0 right now — the live total in your dispenser
Year Activated All packs you've ever activated in the current calendar year (cumulative)
Month Activated Packs activated this month
Week Activated Packs activated in the current week
Today Activated Packs activated today

The dollar value next to each count is the sum of Pack Value for those packs (e.g., 40 active packs × $300 average = $12,000 in active inventory).


What can go wrong

Symptom Cause Fix
"Pack is already active" The pack is already in a bin Use Move Pack if you want to relocate it
"Pack not found" The pack was never confirmed at this store, or it has been returned Confirm it first (Confirm Pack)
"Bin already in use" Another pack is in that bin slot already Pick a different bin, or Inactivate the existing pack first
"Bin Number is required" You didn't enter a bin Look at the dispenser — every slot has a printed number
Activate button stays disabled Some required field is blank Required fields are marked with a red asterisk

Edge case — re-activating an inactive pack

If a pack was previously inactivated (pulled off the counter back into the safe), this same screen can put it back into a bin:

  1. Pick the Store.
  2. Scan the pack's barcode, or pick Game Number + type Pack Number manually.
  3. Enter the Bin Number you want it in (same or different from before).
  4. Click Activate Pack.

The pack's history is preserved — its existing beginTicketNo carries forward, and Day Close will compute sold quantity from where it left off.


Next steps

  • Look at all active packs in Lottery InventoryBins tab
  • At end of shift, run Day Close to scan the end-ticket on this and every other active pack

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